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      <title>Forza 7 - Infinite Garage</title>
      <link>http://www.infinitegarage.com/forums/</link>
      <pubDate>Fri, 17 Apr 2026 20:24:03 +0000</pubDate>
          <description>Forza 7 - Infinite Garage</description>
    <language>en</language>
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        <title>IROC Porsche Carrera 911 Spec</title>
        <link>http://www.infinitegarage.com/forums/discussion/221/iroc-porsche-carrera-911-spec</link>
        <pubDate>Mon, 08 Jan 2018 20:28:02 +0000</pubDate>
        <category>Community Events and Race Series</category>
        <dc:creator>feuerdog</dc:creator>
        <guid isPermaLink="false">221@/forums/discussions</guid>
        <description><![CDATA[In 1973 one the first IROC races held in the US was run with 1973 Porsche 911s.<br />
This build and tune is a rough B-classed approximation if that car.<br />
<br /><img alt="" src="http://infinitegarage.com/forums/uploads/editor/16/a35q5xj44tsn.jpg" />
<img alt="" src="http://infinitegarage.com/forums/uploads/editor/c1/ll1hae2vlo6e.jpg" />
<br />
My intention was to build, tune, and paint ALL of the cars to be run in these informal races.<br />
But screw that,.... paint them yourself.<br /><br />
The tune is available now as “IROC FINAL” and “IROC FINAL2”<br />
<br />Please keep the paint job simple, with a solid color, minimal sponsors, and place contrasting numbers centered on the hood, doors, and rear.<br />Use these pictures for reference.<br /><br />Claim you color number combo below.<br />Feuerdog<br />48<br />Orange<br /><br /><br /><img alt="" src="http://infinitegarage.com/forums/uploads/editor/mn/07w8xpowi1ny.jpg" /><br /><br />]]>
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        <title>Initial Impressions &amp; Opinions - Tips and Tricks</title>
        <link>http://www.infinitegarage.com/forums/discussion/208/initial-impressions-opinions-tips-and-tricks</link>
        <pubDate>Mon, 02 Oct 2017 22:10:57 +0000</pubDate>
        <category>Forza Motorsport 7</category>
        <dc:creator>RenoWrench</dc:creator>
        <guid isPermaLink="false">208@/forums/discussions</guid>
        <description><![CDATA[So I managed to play Forza 7 quite a bit over the weekend.  I've got a few observations in no particular order.  Overall I'm liking the new game so far. It's definitely an evolution much like we thought it would be but there are a couple of things which are long over due.<br /><br />At this point I haven't done any multi-player so I don't have an opinion on that.  If the lobby settings from free play are available in multi-player then that's probably a net win but it remains to be seen.<br /><br />Over on Reddit and forzamotorsports.net apparently there's a lot of hair pulling about being "cheated" out of VIP benefits or something along those lines.  It would have been nice to have the x2 credit status that we've seen in previous games but for the amount of time I tend to spend in game I don't think it's much of a thing, YMMV.  <br /><br />The menus and interface are really pretty.  I'm not convinced they're a step up in usability but at least they aren't worse in that regard.  <br /><br />Driving suits are cool, I guess?  There's some pretty questionable design choices when it comes to suits but I suppose there something to look at while a lobby is loading?  It does feel pretty crappy to get a suit (or even worse a badge) in a crate you've spent a bunch of credits on.<br /><br />Speaking of crates I'm not too concerned about them.  It does seem strange that there are number of cars that are locked behind crates but I don't see it as a thing that's going to bother me too much.  <br /><br />Locked cars are a little annoying. Seems like the special cars you earn are a one time only thing? We'll have to confirm but because of that my plans for a fleet of racing Crown Vics has to be adjusted.  After winning it in a horrible bowling showcase I think you're stuck with just the one and it doesn't unlock it in the dealership.  In fact it looks like there are a lot of cars that don't show up in the dealership so that is a little annoying.  You can rent those missing cars in freeplay and I assume multiplayer but it's kind of weird that you have to jump around the game just to see/purchase the entire car list.<br /><br />I haven't dug into tuning that much but it does feel like there are some changes in how the cars handle so I imagine there might be some further tweaking to tunes.  It looks like the min and max values for a lot of things are greater/different.  Looks like more downforce is available for Forza aero parts?  The race cars I've looked at start with much higher camber numbers (as do the widebody kits).<br /><br />Tuning is a little more of a hassle. You need to create a freeplay session since you can't jump right from the tuning screen to the track.  If you set the AI opponents to 0 it loads faster. From that screen you can then change cars tracks etc and once you're driving you can pause and tune like you've always been able to. Buying cars for a series will automatically equip them with parts just like in FM5 and 6 so you need to go to tuning and manually tweak them for best results.  Kind of a pain sometimes since the price of those parts is factored in already when you by the cars, potentially wasting credits.<br /><br />Regarding the Homologation thing.  I like it so far.  It seems to do a decent job of getting the cars pretty close.  The addition of HP and tire limits really are something we've been needing for a long time. Doesn't look like you can spec tire limits inthe lobbies but you can build the cars to the various homologation specs so there's a lot of potential there to create class with pretty good parity, either for series of casual racing nights.  You can still build to a class for a private or freeplay race if you want to, which I'm sure we will.<br /><br />As far as the actual driving goes, the cars feel the best yet.  You can argue whether it's more arcadey or whatever but from my perspective they feel better under braking and overall have a little more grip or perhaps more consistent grip.  You will probably need to tweak your controller settings though I think it starts at a 25% deadzone for most inputs which is pretty horrible.<br /><br />As I think of more things I'll add to this thread.  Feel free to add your own thoughts, tips, and complaints as well.<br /><br />]]>
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        <title>Track tips for an E30 - Real life but interesting nonetheless.</title>
        <link>http://www.infinitegarage.com/forums/discussion/209/track-tips-for-an-e30-real-life-but-interesting-nonetheless</link>
        <pubDate>Wed, 11 Oct 2017 15:42:16 +0000</pubDate>
        <category>General</category>
        <dc:creator>RenoWrench</dc:creator>
        <guid isPermaLink="false">209@/forums/discussions</guid>
        <description><![CDATA[The guys over at Condor Speed shop are publishing track guides for the tracks where they run a Spec E30 car.  Pretty interesting.  Maybe even a little relevant for all that make believe racing we do.  <img src="/forums/plugins/EmojiExtender/emoji/little/tongue.png" title=":p" alt=":p" /> <br /><br /><a rel="nofollow" href="https://www.condorspeedshop.com/blogs/track-guides">https://www.condorspeedshop.com/blogs/track-guides</a>]]>
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