Apr 08

Automation Demo released, impressions

The much anticipated sim Automation is nearly here. Well the demo is here for us pre orderers and for you non committal types you’ll get a taste later in the month. I spent a lot of the day with the game today trying out the sandbox mode and various scenarios for the engine builder. The demo only gives us the engine builder part of the game which is looking very promising.

Let’s discuss the engine building portion. I’m a car nerd, well I’m a nerd in general and what I see here is sim city for car nerds. I love sim city. I’d seen the videos for automation and what they were doing with the engine builder but I guess seeing is believing and after spending a good chunk of my Easter Sunday with the game I’m a firm believer. Let’s take sandbox mode for example. You’ll start with a bare engine stand on the engine dyno. From there you will start with the bottom end of the engine selecting the block, size, and materials it’s made of. Then the crank, pistons, rods, bore, stroke, and flywheel. All of these are tweakable in many ways really giving you the feel for building a bottom end. Next you’ll move on to the top end which has things like head type (OHC, DOHC, OHV, etc) valve count, materials, compression, cam, vvt, cam profiles, etc. Again the game gives us a huge amount of choices here. After we get the head settle we will move on to the fuel system adjusting everything from carbs or efi, to throttle bodies, manifolds, ignition, fuel mixtures and so on. In the future we will get things like turbo and supercharging. Lastly you get to tune your exhaust with several types of manifolds and headers as well as tweaking diameters of piping and types of mufflers.

All of this leads up to testing the engine on the dyno. You will get a very nice read out of hp/torque curves as well as a whole host of information such as expected engine life, roughness, loudness, efficiency, etc. The categories are many and you can see how they lead in to the scenario portion of the game.

The bottom line here is the demo makes Automation look extremely promising. Currently only inline 4 engines are available but we are told others such as V6s and V8 are in the pipe line. IMO those alone will make Automation worth the $35 entrance fee. Someday down the road when the full game is released I will try and do a proper unbiased review, but until then check it out. If you don’t want to plop down your money in advance wait for the public demo to go live at the end of the month.

Apr 07

Tires : Myths, Facts, and Legends Part 2

Last time, I introduced the idea that tires should be the first mod on your car. Now we get into the construction and language of tires.

We start with a little history. Most common knowledge says that John Boyd Dunlop invented the pneumatic tire. While his invention is subject to debate, what is not, is that his company was the first major manufacturer of tires. Of course starting with bicycle tires and then moving on to automobiles, which is the subject of our topic. But one basic idea has not changed and that is the basic construction of a tire.
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Apr 06

Automation: The Car Company Simulator

As the release to Automation gets closer I’m sure we will do more on it. For right now what we can tell you is that it is a simulator that lets you build and manage a car company from scratch. There are many potentially awesome aspects of this game such as the engine builder, car designer, as well as others. If you pre order the game you will get the demo on April 8th, and if you don’t you’ll get it later in the month. I’ve pre ordered so I’ll get back to you on how the demo plays some time next week. Until then check out this video which is the fourth in a series of tutorials for the game.

Apr 05

White Hall Drag O Way cruise in pt 2 The Fords

We pick up last weekends action with another classic hot rod. We will probably show more of this car down the road somewhere as it’s a pretty fantastic ride with some very nice details.

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Apr 04

2013 SRT Viper Details, specs, and pictures

Post two of our ongoing orgasm over the new Dodge SRT Viper. Let’s get down to the details. The new Viper retains it’s V10 engine now up to 8.4L and 640hp!!! Wow. It also pumps out 600lb-ft of torque. SRT has worked the chassis for better handling and control, coupled with mammoth 355 meats out back at 295s up front it’s sure to have massive grip. The power to weight ratio is on par with the likes of the new Ferrari F12 and Bugatti Veyron.

The Viper is going to come in two packages the SRT and GTS. One for the purist and one for those wanting luxury with their performance. The interior has been completely re worked and wrapped in leather and other fine materials. Also available is the UCONNECT system linking many forms of entertainment to your console for those long cruises in the Viper.

Don’t worry race fans, Dodge intends to go racing this year with the new Viper too. Look for it to hit the tracks for the summer ALMS season.

Hit the jump for the full press release from SRT and more pictures!

Source: SRT

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